From mjenks@interplay.com Wed Jan 28 15:47:43 1998 Path: wn7!bgtf1!worldnet.att.net!nntprelay.mathworks.com!pln-e!spln!extra.newsguy.com!newsp.newsguy.com!snews3 From: mjenks@interplay.com (Meghan Jenks (Interplay)) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Another update from the DTU team Date: Wed, 28 Jan 1998 23:47:43 GMT Organization: Interplay Productions Lines: 36 Message-ID: <34cfc31c.792924353@snews.zippo.com> Reply-To: mjenks@interplay.com NNTP-Posting-Host: p-108.newsdawg.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 Here's the latest from the DTU team. 1. Whats going on with the patch? * ALOT of A.I. work * Physics problems * Script tweaks * Spell tweaks * Save game issues Plus a lot of other bugs that we are evaluating and testing per what you guys have found. 2. When will the patch be released? We don't know yet. We are working on all the major bugs and trying to evaluate a lot of other bugs that you guys have found. We are also working on tweaking some gameplay issues to make the game better. 3. Why are there so many bugs? To be blantently honest? The game was rushed out. Interplay had given the team a certain amount of time to get the game out and we did what we could to make sure the game was as stable as possible. This doesn't justify the condition the game shipped in, but were doing everything we can to amend the game. This is not an excuse but a honest statement to a very tough situation. 4. Is this a reflection of all Interplay games? Definately not. Different teams encounter different problems and unforunately, our team encountered everything that could possibly go wrong. Games such as Fallout were developed in house at Interplay and they reflect the best of what we can offer.