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Warren Spector: "Shooter (ironic working title), the game I'm working on, is a first-person, 3D roleplaying game -- no big surprise there. Will it be like System Shock or Underworld? You can pretty well count on it but with a healthy dose of inspiration from console Adventure/RPG games like Chronotrigger, Suikoden, Final Fantasy, Zelda... Basically, what that means is you can expect a level of immersion comparable to Underworld or Shock but with a level of focus and character interaction more like the console games. One of the things I like best about the best of the console stuff is you're never up in the air about WHAT you're supposed to be doing -- the fun is in figuring out HOW to do it -- way cool. And, while conversations will be an important part of Shooter, I want to fall back to the somewhat simpler approach of the console games. In Shooter, expect conversations to fall somewhere between the huge, branching conversations of Underworld and the abstracted, email only world of Shock. And we're going to rip off the whole idea of travel maps so players don't have to grind their way across an entire world hoping they find something fun to do. As far as the setting and genre go, we're talking near future science fiction. The current storyline (subject to change as we get further into development) is set about midway between our time and the time of System Shock -- call it real world plus about fifty years. It's a world where robotics is in its infancy and human augmentation (cyborging, if you will) is just moving out of the experimental stage and into the mainstream. The major thing we're asking players to buy is that everything the conspiracy buffs have been saying for the last fifty+ years is true. Think of the game as the X-Files meets System Shock and you won't be too far off."
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