From arausch@aklm.com Tue Sep 17 09:17:06 1996 Path: netnews.worldnet.att.net!arclight.uoregon.edu!usenet.eel.ufl.edu!news.mathworks.com!newsfeed.internetmci.com!in3.uu.net!aklm.com!arausch From: arausch@aklm.com Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Acclaim's Magic: The Gathering-Battlemage (FAQ part1) Message-ID: <9g0612p217@aklm.com> Date: 17 Sep 1996 12:17:06 EDT Organization: Acclaim Entertainment Inc. Lines: 120 Hi again folks. I’ve received a lot of e-mail from my first post about Magic: The Gathering - Battlemage, which is very gratifying. So much e-mail, in fact, that I can’t respond to all of it personally (though I’m trying!). Rather than try to be all things to all people, I’ll try to respond to the most frequently asked general questions in a general post (I’ll put up the name of the first person who asked the question) and specific detailed questions by e-mail. Forgive me if I don’t get to your questions right away, I’ll try to catch them on the next round. Question 1: Hmmm is this for real? (you being an Acclaim rep)? (ajkko@dimensional.com) Yes, I really do work for Acclaim (at least that’s what it says on the paycheck.) I’m doing this on my own time because: a. I’m proud of this game, I want to let people know about it. b. Consumer feedback is valuable at all stages of a product’s development. You folks aren’t stupid, you know what makes a good game. You can help us make this game and the ones that follow as good as they can be. Question 2: When is your game going to be out? (dhollis@cisco.com) The release date is November for Win95, Playstation and Saturn(shortly after). Question 3: Is there a Macintosh version planned? (rosen@FranceNet) At this time there is no Macintosh SKU planned. (Of course if it’s a big seller Question 4: Does this allow a player to customize against a computer opponent who does likewise? (nbrown5158@aol.com) While there are no cards or decks the player can use the Build utility to select an arsenal of Lands, creatures, artifacts, etc. to take with him into battle. Certain units and spells will enhance one another and work well together, others will not. With 220 spells to choose from (in the initial release, booster packs are a-comin’) I’m sure strategies will start to develop very quickly. The real-time and spatial aspects of the game, however, will alter familiar strategies in surprising ways. For example, in addition to the spell Bloodlust’s usual effect of pumping up a creature’s power, it also makes a creature move faster. Something to consider when selecting spells to take into battle. (hint: always send 4 Mon’s Goblin Raiders out with the Lord of The Pit. Every so often he eats one of your creatures (his choice), and if there’s nothing for him to eat, he’ll come after you. Therefore it pays to send out something cheap and fast as a walking smorgasbord. There’s nothing more frightening than a Lord of the Pit marching down the field at you because you forgot to summon lunch.) The computer can either build a library based on the personalities of whichever of the seven available characters it’s playing at the time, or build one from scratch. The computer also has pre-made decks. Ex. Tevesh Szat uses Blue and Black spells, Jared Carthalion, the Shadowmage uses spells in all five flavors. The player must pick a character to represent him or her on the battlefield, and each character comes with a number of pre-built libraries, but you can always build a spellbook of your own. Question 5: Where can we see screen shots of the game? (druegar@earthlink.net) I’ve placed eight screen shots along with some preliminary information about the game on the Acclaim/Nation site. Enjoy! Question 6: Do you have a free playable demo? (robb713@aol.com) Unfortunately, not yet. A demo is in the works (along with all sorts of interesting ways of distributing it). When it’s ready, you can be sure I’ll let you know about it, along with what magazines and stores will be carrying it. Question 7: I’m concerned about the interface - is it going to be easy and fast to use (real-time, resource management etc.)? (mnorton@netcom.com) Yes, when you take a look at the screen shots you’ll be able to see why. The brass strip on top of the screen contains your resource information in symbolic form. On this strip from left to right are a rectangular hole , six vertical bars, and another rectangular hole. Below this bar are horizontal dots representing your life points and those of your opponent. Below the dots is the battlefield where you can see your planeswalker, his creatures, and his spells. This is where you’ll give them orders to mo ve and attack.. Spells in your armory and the units you select to move are represented on this brass strip by the familiar art from the original Magic: The Gathering game, i.e. when you want to summon a Hurloon minotaur unit or cast Armageddon you won’t have any trouble recognizing it. The left hole displays the art from the unit you have currently selected (when you want to use a creature’s special ability like tapping a Llanowar Elf unit for green mana, you’ll click here) The six bars represent the pool of mana you can use to cast spells with. When you cast a Land, these little bars will fill up with energy in the proper mana color (bronze represents colorless). The 7 spells in your armory are neatly stacked in the right hole and can be spread out for viewing. You merely rotate the art around until the proper spell comes up (a little banner tells you it’s name, casting cost, and power and toughness) click on it and watch the effect on the battlefield! Three examples: 1. I cast a Fireball, click my red mana bar four times (+4) and watch it streak across the screen at my enemy, Tevesh Szat. Four of Tevesh’s little dots (life points) disappear. (last time I tried this on the computer, though, it had just enough time to cast a Circle of Protection - Red and block it.) 2. I summon a Shivan Dragon and watch it appear from nowhere. After overcoming it’s summoning sickness, the Dragon is ready to be given orders to move out onto whatever section of the battlefield I choose to send it. (Maybe I need it to guard a tight mountain pass or take out those pesky Mon’s Goblin Raiders hiding in the swamp, or just maybe the Dragon is big enough to barbecue Leshrac once and for all!) 3. I summon the Sunglasses of Urza (little rotating sunglasses appear by my planeswalker) and the useless white mana bar that I filled up earlier in the game can be used as red mana to summon 3 Crimson Manticores. Whew! I hope that makes things a little clearer, although I know I’ve just opened the door to a million more questions. Still, that’s what makes this business fun. Talk to you later!