Archive for the ‘retro’ Category
Retro: SGV vs 8=D 2008
Friday, June 5th, 2009Retro: Fallout 3 E3 2007 Interview
Friday, June 5th, 2009Retro posts are blasts from the pasts from my other sites. Enjoy!

After the demo presentation, I was lucky enough to spend some time with Emil Pagliarulo (Lead Designer), Todd Howard and Pete Hines asking some more in-depth questions about their upcoming take on the Fallout franchise. Here are the answers they kindly provided (and the guys at NMA kindly called me a liar about… haha):
Will there be separate PC and Console UIs?
Yes, they learned their lesson from Oblivion and are making sure that the PC GUI will be suitable for keyboard+mouse users
PC/360/PS3 simultaneous release?
Yes.
Will there be mod support like in Oblivion on PC or Console?
Hasn’t been decided yet.
Are there any more celebrity voice-overs to announce?
Besides Ron Perlman, they aren’t ready to make any further announcements at this stage. No Jean-Luc ![]()
Any returning characters from previous Fallouts?
Not saying at this moment.
How does dialogue work?
Branching dialogue tree, different choices/chances of success based on charisma and speaking skill.
Poor INT will NOT affect your dialogue choices.





