Forth, Forza
Friday, June 5th, 2009


Forza 3 unveiling party at L.A. Live.



Forza 3 unveiling party at L.A. Live.

Kudo Tsunoda of Microsoft watches as his test subjects are getting all elephant on Project Natal.
Retro posts are blasts from the pasts from my other sites. Enjoy!

After the demo presentation, I was lucky enough to spend some time with Emil Pagliarulo (Lead Designer), Todd Howard and Pete Hines asking some more in-depth questions about their upcoming take on the Fallout franchise. Here are the answers they kindly provided (and the guys at NMA kindly called me a liar about… haha):
Will there be separate PC and Console UIs?
Yes, they learned their lesson from Oblivion and are making sure that the PC GUI will be suitable for keyboard+mouse users
PC/360/PS3 simultaneous release?
Yes.
Will there be mod support like in Oblivion on PC or Console?
Hasn’t been decided yet.
Are there any more celebrity voice-overs to announce?
Besides Ron Perlman, they aren’t ready to make any further announcements at this stage. No Jean-Luc ![]()
Any returning characters from previous Fallouts?
Not saying at this moment.
How does dialogue work?
Branching dialogue tree, different choices/chances of success based on charisma and speaking skill.
Poor INT will NOT affect your dialogue choices.